A small team of game devs based out of Edmonton, Canada. Our goal is simple: Make cool games and have fun doing it!
Treefortress was formed in 2013, and we released our first title, Bardbarian, in Feb of 2014. Bardbarian was released initially on iOS, Android and BB10 and then ported to Steam a couple of months later. It was met with high critical praise on mobile, and received a MetaCritic score of 85%. On Steam, it received an average of 93% positive reviews. Bardbarian was featured in the Humble Android Bundle 9, in Sep 2014.
Our second title “JumpJet Rex” was realeased in April of 2015. Having partnered with our friends over at LOOT Interactive; they’ve ported a console version of JJR. The XBox One version launching on April 29, 2016. Playstation version date TBD.
Currently we are working on a room-scale VR game for the Vive called “Holoball” details coming soon.
Shawn Blais (Coding/Project Mgmt)
Monster habs fan, mobile developer, and father of 3. Making indie games is a dream come true.
Mike Gaboury (Game Design/Art)
Literally the human embodiment of a videogame.
One of the premier interactive developers in the world, gskinner (http://gskinner.com) provides us with basic food and shelter so we can survive… not to mention a small army of Ninja Developers on reserve.