We’re happy to announce that Bardbarian is now available for Android users exclusively through Amazon App Store! Note: The Google Play version will be coming on March 13th.
We’re super happy to announce that Bardbarian has launch on the Apple AppStore today! Get it now!!
Wow, pretty fun day today watching Eli over at TouchArcade playing a preview of Bardbarian! It was really fun to just watch someone play it organically, and he really seemed to enjoy it. Me and Mike were glued to Twitch the entire time! If you haven’t heard, Bardbarian is launching on iOS tomorrow (Jan 16th)!
Hey everyone! We’re super excited to announce a few things. Firstly, Bardbarian is now up for voting on Steam Greenlight! If you have a spare minute please click the image below and go vote for us! Secondly, the Bardbarian trailer is finished and ready to gaze upon (if you didn’t already watch it
Welcome to Bardbarian Dev Blog #6! Coming out of our first beta, we received a ton of feedback, and we’ve been busy parsing it and see what changes we might want to make as a result. This week has consisted of a bunch of prototyping and testing of new play mechanics, as we work to
Welcome to Bardbarian Dev Blog #5! Work on the game is progressing great, and we’ve recently completed our first round of Beta testing. Based on user feedback we’ve decided to increase the scope of the game a bit, and push our timeline back into the Oct/Nov window. Here’s a peak at some of the cool
It’s been a long time since our last Dev Blog. Almost 3 months to be exact! it was a long 3 months, full of iterating, testing, bug fixing and a lot of hard work. It was a real struggle sometimes to really find the fun, and we definitely went in the wrong direction for a
Starting in AIR 3.4, Adobe added support for Adobe Texture Format (ATF) for use with Stage3D and Starling. The point of ATF is to compress your PNG textures, providing much faster upload times to the GPU, as well as a lower RAM footprint. The savings vary depending on the type of compression you use, and