In celebration of the upcoming weekend (of which we’ll work continuously through!) we’ve recorded some Alpha footage of the game in it’s current form. There’s a ton of new changes in this build, some highlights are: Enemies attack from right-to-left, previously they would come from both directions. Units are now spawned manually (used to be
I just wanted to post a quick example of the sort of performance we’re seeing right now with SpriterAS and Starling: Click To Open We’re seeing about 1100 instances on our Core 2 Duo, and 2100 on the Intel i7 CPU. Each character consists of 6 pieces, so that’s between 6,000 and 12,000 animated sprites.
As an artist, one of the most daunting things to tackle is UI design. Luckily with this game I have a pretty decent grasp on what information the gamer will need, and roughly how they will need to interact with the game, which will help. That being said I’ve started on the store layout for
Hey everyone! I’m here to explain what our current project is, hopefully in an entertaining and enlightening way that will make you pump your fist in the air with uncontrollable joy. Figure 1-1: As you can clearly see, your town is under attack by bad dudes being mind controlled by an evil genius. Bardbarian is